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Phenomic Game Development was a video game developer headquartered in Ingelheim in Germany.

It was a studio who had lots of experience in real-time strategy games such as The Settlers and The Settlers III.

Soon after they then released the game SpellForce: The Order of Dawn in 2004 and thus founded the SpellForce franchise. In 2004 and 2005 the addons SpellForce: The Breath of Winter and SpellForce: Shadow of the Phoenix were released shortly after.

The first two games of the second SpellForce series - SpellForce 2: Shadow Wars and SpellForce 2: Dragon Storm - were made by them as well although the team different slightly. In 2013 the studio was officially disbanded by Electronic Arts.

Phenomic Game Development (2001-2005)[]

Role Name(s)
Creative Director Volker Wertich
Technical Director Dirk Ringe
Art Director Sven Liebich, Virgin Lands, Volker Jäcklein
Lead Content Designer Steffen Itterheim
Lead QA Thorsten Röpke
Executive Producer Ralf C. Adam
Managing Director Boris Kunkel
Game Design Volker Wertich
Mission Design Arne Oehme
Additional Mission Design Steffen Itterheim, Jochen Peketz, Volker Wertich
Interface Design Volker Wertich, Sven Liebich
Single Player Level Design Sidonie Langer, Andreas Liebeskind
Multiplayer Level Design Markus Amberger, Marcus Lubczyk, André Weckeiser
Scripting Steffen Itterheim, Arne Oehme, Jochen Peketz
Asset Management Holger Becker
Game Design Assistance Andreas Jurksch
In‑game Cutscenes Marco Rademacher
Story and Dialogue Arne Oehme
User Manual Falko Löffler
Lead Programming Dirk Ringe
Graphics Programming Dirk Ringe, Jirka dell'Oro-Friedl, Andreas Nitsche, Peter Prade
Special Effects Programming Jirka dell'Oro-Friedl
Game Logic Programming Matthias Best, Marco Keuthen, Tobias Sprenger
Network Programming Marco Keuthen
AI Programming Dragica Kahlina, Peter Prade
User Interface Programming Klaus Gerstle, Andreas Nitsche
Sound Programming Andreas Nitsche, Dirk Ringe
Editor Programming Tobias Sprenger
Additional Programming Steffen Bendel
Concept Artist Andreas Adamek, Martin Fiedler
2D Art and Textures Hoa Tu Ngoc
Character Design Formgeber
3D Modeling Christian Siecora, Christoph Zollinger, Artisan 3D, Render.ru, Virgin Land Computeranimation
Assistant 3D Moddeling Martin Fiedler
3D Animations Christian Siecora, Virgin Lands Computeranimation
Assistant 3D Animation Martin Fiedler
Interface Art Hoa Tu Ngoc
Box Design Sven Liebich, Virgin Lands Computeranimation
Special Effects Jirka dell'Oro-Friedl
Music & SFX Dynamedion Sounddesign
Lead Testers Thorsten Röpke, Thomas Vogt
Testers Stephan Arndt, Nikolaus Blümlein, Jonathan Cefariello, Guru Geertz, Silke Gohla, Michael Kairat, Silas Katzenbach, Philipp Kersting, Oliver Landrock, Dirk Meinecke, Arshia Nasser Zadeh, Heiko Sennert, Lars Stolley, Joannis Thomas, Thomas Vogt
System Administation Christian Häcker
Special Thanks Birgit Krause, Mike Burrows, Chas Boyd, Philip Scott, Darryl Still, Richard Huddy, Jason Mitchell, Kevin Strange, MSI Mindstar International, Integris Computers

Phenomic Game Development (2006-2007)[]

Role Name(s)
Managing Director Boris Kunkel
Creative Director Volker Wertich
Technical Director Dirk Ringe
Project Manager Martin Löhlein
Story Writer Arne Oehme
Assistant Game Designer Kian Piruzram, Felix Waack
Game Programming Matthias Best, Gero Gerber, Heiko Kalista, Dragica Kahlina, Andreas Stephan Mank, Christian Schüler, Tobias Sprenger
Engine Programming Peter Ohlmann, Christian Schüler
Junior Programmers Aick in der Au, Marius Keuck, Philipp Walser, Daniel Schneidereit
Additional Programming Heiko Kalista, Marc Kamradt, Matthias Schindler, Markus Schlapbach, Marco Keuthen, Jirka dell'Oro-Friedl
Content Manager Volker Bierbaum
Script Engineer Steffen Itterheim
Designers Michael Baur, Holger Becker, Sidonie Langer, Andreas Liebeskind, Marcus Lubczyk, Jochen Peketz
Junior Designers Ulrich Wurzer, Nils Schülert
Ingame Cutscenes Marcus Lubczyk
Data Management Felix Waack
Art Director Sven Liebich
3D Character Modelling and Animation Yvonne Bergmann, Martin Fiedler, Christian Siecora
Texture Artists Robert Andreas Drude, Christoph Krumnow, Manuel Reinher, Ingo Sauer
UI Design Manuel Reinher, Benjamin Schulz
Environment Artists Hoa Tu Ngoc, Christoph Zollinger
FX Design Alexander Scholz, Helge Zieglauer
Cover Art Robert Andreas Drude
Additional Art Frauke Bönsch, Fabian Hofmann, Nadin Koch, Andreas Paulus, Roman Pfrengle, Render.ru, Ercan Sarigül, Andre Strohl
QA Manager Thorsten Röpke
Senior Lead Tester Thomas Vogt
Lead Tester Jonas Cefariello
Testers Daniel Brauer, Matthias Bröhl, Joshua Cushman, Karsten Cyliax, Boris Ehlers, Stefan Falke, Mario Frank, Tobias Gerlach, Marcus Goede, Michael Huff, Roman Kahlert, Andreas Kessissoglou, Thomas Kisiel, Marc Kremer, Achim Meineke, Thomas Pallier, Tim Rachor, Andreas Reißner, Steve Ringk, Christian Schneider, Christian Schreiber, Frank Schreiber, Frank Steinbacher, Jan Stieffenhofer, Marko Spreyer, Jonas Stahl, Kai D. Stammnitz
System Administration Christian Häcker
Music & Sound FX Tilman Sillescu, Pierre Gerwig Langer, Conny Kollet
Cinematics Metricminds
Original Score Dynamedion
Featured Vocalist Talia
Score & Part Layouts Marco Jovic, Philharmonic Orchestra of the Theatre Altenburg-Gera
Orchestra Conducted by Bernd Ruf, Choir Artiful Voices Frankfurt
Music Recorded, edited and mixed by GENUIN Musikproduktion Leipzig/Germany
Engineer / Producer Holger Busse
Audio Direction Gerwig Langer
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