Phenomic Game Development was a video game developer headquartered in Ingelheim in Germany.
It was a studio who had lots of experience in real-time strategy games such as The Settlers and The Settlers III.
Soon after they then released the game SpellForce: The Order of Dawn in 2004 and thus founded the SpellForce franchise. In 2004 and 2005 the addons SpellForce: The Breath of Winter and SpellForce: Shadow of the Phoenix were released shortly after.
The first two games of the second SpellForce series - SpellForce 2: Shadow Wars and SpellForce 2: Dragon Storm - were made by them as well although the team different slightly. In 2013 the studio was officially disbanded by Electronic Arts.
Phenomic Game Development (2001-2005)[]
Role | Name(s) |
---|---|
Creative Director | Volker Wertich |
Technical Director | Dirk Ringe |
Art Director | Sven Liebich, Virgin Lands, Volker Jäcklein |
Lead Content Designer | Steffen Itterheim |
Lead QA | Thorsten Röpke |
Executive Producer | Ralf C. Adam |
Managing Director | Boris Kunkel |
Game Design | Volker Wertich |
Mission Design | Arne Oehme |
Additional Mission Design | Steffen Itterheim, Jochen Peketz, Volker Wertich |
Interface Design | Volker Wertich, Sven Liebich |
Single Player Level Design | Sidonie Langer, Andreas Liebeskind |
Multiplayer Level Design | Markus Amberger, Marcus Lubczyk, André Weckeiser |
Scripting | Steffen Itterheim, Arne Oehme, Jochen Peketz |
Asset Management | Holger Becker |
Game Design Assistance | Andreas Jurksch |
In‑game Cutscenes | Marco Rademacher |
Story and Dialogue | Arne Oehme |
User Manual | Falko Löffler |
Lead Programming | Dirk Ringe |
Graphics Programming | Dirk Ringe, Jirka dell'Oro-Friedl, Andreas Nitsche, Peter Prade |
Special Effects Programming | Jirka dell'Oro-Friedl |
Game Logic Programming | Matthias Best, Marco Keuthen, Tobias Sprenger |
Network Programming | Marco Keuthen |
AI Programming | Dragica Kahlina, Peter Prade |
User Interface Programming | Klaus Gerstle, Andreas Nitsche |
Sound Programming | Andreas Nitsche, Dirk Ringe |
Editor Programming | Tobias Sprenger |
Additional Programming | Steffen Bendel |
Concept Artist | Andreas Adamek, Martin Fiedler |
2D Art and Textures | Hoa Tu Ngoc |
Character Design | Formgeber |
3D Modeling | Christian Siecora, Christoph Zollinger, Artisan 3D, Render.ru, Virgin Land Computeranimation |
Assistant 3D Moddeling | Martin Fiedler |
3D Animations | Christian Siecora, Virgin Lands Computeranimation |
Assistant 3D Animation | Martin Fiedler |
Interface Art | Hoa Tu Ngoc |
Box Design | Sven Liebich, Virgin Lands Computeranimation |
Special Effects | Jirka dell'Oro-Friedl |
Music & SFX | Dynamedion Sounddesign |
Lead Testers | Thorsten Röpke, Thomas Vogt |
Testers | Stephan Arndt, Nikolaus Blümlein, Jonathan Cefariello, Guru Geertz, Silke Gohla, Michael Kairat, Silas Katzenbach, Philipp Kersting, Oliver Landrock, Dirk Meinecke, Arshia Nasser Zadeh, Heiko Sennert, Lars Stolley, Joannis Thomas, Thomas Vogt |
System Administation | Christian Häcker |
Special Thanks | Birgit Krause, Mike Burrows, Chas Boyd, Philip Scott, Darryl Still, Richard Huddy, Jason Mitchell, Kevin Strange, MSI Mindstar International, Integris Computers |
Phenomic Game Development (2006-2007)[]
Role | Name(s) |
---|---|
Managing Director | Boris Kunkel |
Creative Director | Volker Wertich |
Technical Director | Dirk Ringe |
Project Manager | Martin Löhlein |
Story Writer | Arne Oehme |
Assistant Game Designer | Kian Piruzram, Felix Waack |
Game Programming | Matthias Best, Gero Gerber, Heiko Kalista, Dragica Kahlina, Andreas Stephan Mank, Christian Schüler, Tobias Sprenger |
Engine Programming | Peter Ohlmann, Christian Schüler |
Junior Programmers | Aick in der Au, Marius Keuck, Philipp Walser, Daniel Schneidereit |
Additional Programming | Heiko Kalista, Marc Kamradt, Matthias Schindler, Markus Schlapbach, Marco Keuthen, Jirka dell'Oro-Friedl |
Content Manager | Volker Bierbaum |
Script Engineer | Steffen Itterheim |
Designers | Michael Baur, Holger Becker, Sidonie Langer, Andreas Liebeskind, Marcus Lubczyk, Jochen Peketz |
Junior Designers | Ulrich Wurzer, Nils Schülert |
Ingame Cutscenes | Marcus Lubczyk |
Data Management | Felix Waack |
Art Director | Sven Liebich |
3D Character Modelling and Animation | Yvonne Bergmann, Martin Fiedler, Christian Siecora |
Texture Artists | Robert Andreas Drude, Christoph Krumnow, Manuel Reinher, Ingo Sauer |
UI Design | Manuel Reinher, Benjamin Schulz |
Environment Artists | Hoa Tu Ngoc, Christoph Zollinger |
FX Design | Alexander Scholz, Helge Zieglauer |
Cover Art | Robert Andreas Drude |
Additional Art | Frauke Bönsch, Fabian Hofmann, Nadin Koch, Andreas Paulus, Roman Pfrengle, Render.ru, Ercan Sarigül, Andre Strohl |
QA Manager | Thorsten Röpke |
Senior Lead Tester | Thomas Vogt |
Lead Tester | Jonas Cefariello |
Testers | Daniel Brauer, Matthias Bröhl, Joshua Cushman, Karsten Cyliax, Boris Ehlers, Stefan Falke, Mario Frank, Tobias Gerlach, Marcus Goede, Michael Huff, Roman Kahlert, Andreas Kessissoglou, Thomas Kisiel, Marc Kremer, Achim Meineke, Thomas Pallier, Tim Rachor, Andreas Reißner, Steve Ringk, Christian Schneider, Christian Schreiber, Frank Schreiber, Frank Steinbacher, Jan Stieffenhofer, Marko Spreyer, Jonas Stahl, Kai D. Stammnitz |
System Administration | Christian Häcker |
Music & Sound FX | Tilman Sillescu, Pierre Gerwig Langer, Conny Kollet |
Cinematics | Metricminds |
Original Score | Dynamedion |
Featured Vocalist | Talia |
Score & Part Layouts | Marco Jovic, Philharmonic Orchestra of the Theatre Altenburg-Gera |
Orchestra | Conducted by Bernd Ruf, Choir Artiful Voices Frankfurt |
Music | Recorded, edited and mixed by GENUIN Musikproduktion Leipzig/Germany |
Engineer / Producer | Holger Busse |
Audio Direction | Gerwig Langer |