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The Ranged Combat Arts are one of the three combat arts skill trees in the first SpellForce series.

Attributes[]

As an ranged fighter one would need to have many points in Strength and Dexterity to increase the damage dealt in as well as the likelihood of hitting enemies with ranged attacks. Since you are always on distance defensive abilities are often ignored.

🡆 For an complete overview about how many points are exactly required, see this article for further information.

Secondary Skill Trees[]

Like every other main skill tree, the Ranged Combat Arts do have a couple of sub-trees that would further specialize the character's skills and abilities as well as the usable equipment.

Bows[]

Allows the usage of bows for combat.

Crossbows[]

Allows the usage of crossbows for combat.

Ranged Combat Arts abilities[]

An strong yet dexterous fighter trained in Ranged Combat Arts is an capable of inflicting serious amounts of damage from afar without needing to endangering himself. There are several abilities that would benefit such a character by providing strong buffs to the fighter alone.

Trueshot Trueshot (Lvl. 1)
Briefly increases the ranged damage dealt by the caster to 300%.
Boons Boons (Lvl. 2)
Caster restores 60% of its maximum health points.
Steelskin Steelskin (Lvl. 4)
Caster is immune towards physical ranged attacks for 15 seconds.
Salvo Salvo (Lvl. 6)
Caster can attack up to 5 enemy targets in a 60° cone for 15 seconds.
Shift Life Shift Life (Lvl. 14, SotP)
Caster restores his own health by taking health from nearby allied units.
Critical Hits Critical Hits (Lvl. 17, SotP)
Caster has a chance to kill weakened enemies in one hit for 30 seconds.
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