In the games of the second SpellForce series there are lots of different spells and abilities, that one avatar or hero could use to obliterate the enemies. However there are lots of different requirements and other stats that need to be looked at. Thus this article sums up all necessary information regarding skills in SpellForce 2: Shadow Wars, SpellForce 2: Dragon Storm, SpellForce 2: Faith in Destiny and SpellForce 2: Demons of the Past.

Base Stats

Those stats are of absolute importance and ignoring them will lead to your character's demise sooner or later.

  • Health
    The character's current and maximum life points which indicates how much ingoing damage a character can sustain before being defeated and killed on the battle fields.
  • Mana
    The character's current and maximum mana points. Mana is used to cast spells and abilities. When not having enough mana reserves the character is unable to cast new or to sustain channeled abilities.
  • Armor
    The amount of physical damage that can be absorbed from each attack. If the ingoing damage is lower than the armor, the attack is repelled entirely.

Special Effects

In SpellForce 2 there are a lot of different buffs and debuffs that can be active simultaneously. They are indicated by a keyword first (e.g. Scatter Magic) and then with a more detailed additional info that might vary from effect to effect. For example: Scatter Magic will always have the effect of being able to cast spells on multiple targets but the number of maximum possible targets might vary depending on the unit.

A list of keywords and their general function will now follow:

  • Armor Breaker: Attacks ignore a percentage of target armor.
  • Blood Forged: Increases all damage done with blood damage.
  • Blood Resistance: Decreases all damage taken from blood magic spells and attacks.
  • Calming: Reduces the probability of being attacked by enemies.
  • Charmer: Taking melee damage hypnotizes the attacker shortly.
  • Corrosive: Taking melee damage reduces the attackers armor.
  • Dark Energy: Taking melee damage deals black damage to the attacker.
  • Dark Resistance: Decreases all damage taken from black magic spells and attacks.
  • Elemental Bane: Increases the damage dealt to elementals.
  • Energy: Reduces all ability cooldowns.
  • Famous: Increases the probability of being attacked
  • Fire Resistance: Decreases all damage taken from fire magic spells and attacks.
  • Freeze: Taking melee damage will stun the attacker for a short time.
  • Frosty Breeze: Taking melee damage will freeze the attacker for a short time.
  • Healing Power: Increases the amount of health restored by healing effects.
  • Hunter's Instinct: Increases the damage dealt to wildlife creatures and animals.
  • Ice Resistance: Decreases all damage taken from ice magic spells and attacks.
  • Judgement: Increases the damage dealt to demons.
  • Life Eater: Taking melee damage will steal some health from the attacker.
  • Life Thief: Restores a percentage of melee damage dealt as health points.
  • Lightflooded: Increases the damage dealt to undead creatures.
  • Magic Eater: Taking melee damage will steal some mana from the attacker.
  • Mental Power: Increases the mana regeneration passively.
  • Mental Resistance: Decreases all damage taken from mental magic spells and attacks.
  • Power of Darkness: Increases all damage done with black damage.
  • Power of Fire: Increases all damage done with fire damage.
  • Power of Ice: Increases all damage done with ice damage.
  • Power of Mind: Increases all damage done with mental damage.
  • Precision: Increases ranged damage dealt by a percentage.
  • Purifying: Increases the damage dealt to beast enemies.
  • Recovery: Increases the health regeneration passively.
  • Regeneration: Increases health and mana regeneration passively.
  • Scatter Magic: Enables the simultaneous casting of spells on multiple targets.
  • Skystrike: Increases the damage dealt to flying enemies.
  • Smashing: Attacks do hit the primary target multiple times.
  • Strength: Increases melee damage dealt by a percentage.
  • Sweeping Blow: All attacks will hit multiple nearby targets.
  • Wrath of the Gods: Taking melee damage deals damage over time to the attacker.

Skill Trees

In SpellForce 2 abilities are learned through leveling up in your skill trees. Upon having spent a point in said trees, the avatar or hero will be given a new ability instantly. This might either be access to new equipment, the access to a new ability or the improving of an already learned ability to a mastered ability. In SpellForce 2: Shadow Wars there were only the Combat and Magic trees but with SpellForce 2: Dragon Storm the Shaikan tree was added ever since.

Combat Tree

Each spent skill point in this skill tree will grant 240 maximum health and 160 maximum mana. For all abilities originating from this tree see the sub-article Abilities in SpellForce 2 (Combat).

Combat
Heavy Combat Light Combat
Heavy Weapons Heavy Armor Light Weapons Ranged Combat
Two-handed Swords Two-handed Axes Warhammers Plate Armor Chainmail Armor Tower Shields Dual Wield Daggers Dual Wield Blade Fighting Staff Longbows Recurve Bows Heavy Crossbow

Magic Tree

Each spent skill point in this skill tree will grant 160 maximum health and 240 maximum mana. For all abilities originating from this tree see the sub-article Abilities in SpellForce 2 (Magic).

Magic
World Magic Divine Magic
Elemental Magic Mental Magic Black Magic White Magic
Fire Magic Ice Magic Earth Magic Enchantment Domination Illusions Necromancy Death Demonology Protection Magic Life Magic Nature Magic

Shaikan Tree

Each spent skill point in the left and the center column will grant 240 health and 160 mana. Each skill point spent in the right columns will grant 160 maximum health and 240 maximum mana. For all abilities originating from this tree see the sub-article Abilities in SpellForce 2 (Shaikan).

Shaikan
Shaikan Combat Blood Magic
Heavy Shaikan Combat Arts Light Shaikan Combat Arts Blood Transformation Conjuration
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